Interactive Machinima
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Role(s): Producer, Video Editor
Team Size: 8
Production Time: 15 weeks
Date of Completion: April 2024
Engine: Unreal 5
Trapped by the rigid expectations of her society, Emma leads a mundane and routine life. Follow her through her journey in the film, as she discovers something unexpected.
Contributions
Had creative control for the film
Did all the video editing for the short film using Premiere Pro
Did all camera directing and recording in the office, train station, house, and forest
Held weekly meetings to assign tasks and ensure that the project was on track
Met with team members individually to check in on their progress and give guidance
Helped to write the script
Was the voice actor for the Main Character
Helped find Foley sound and ambient audio for the film
As the Producer…
I oversaw all aspects of the project from pre-production through final delivery. I led a team of eight in the development and production of a Machinima film using Unreal Engine 5. As the project lead, I facilitated weekly team meetings to assign tasks, align on creative goals, and ensure we remained on schedule. I also conducted one-on-one check-ins with each team member to clarify task requirements, monitor individual progress, and provide support when challenges arose.
A key part of my role involved curating film and visual references to establish and maintain a cohesive artistic direction for the project. These references served as visual benchmarks that helped guide the team’s creative decisions across departments. I managed our production pipeline using Trello, ensuring all tasks were clearly outlined, tracked, and regularly updated to reflect current progress and priority levels.
In addition to project coordination, I provided detailed feedback on team members’ work to ensure quality and consistency with the film’s narrative and visual goals. I also worked closely with technical artists and animators to troubleshoot workflow issues and optimize scene performance in Unreal Engine. By maintaining open communication, clear expectations, and a collaborative team environment, I helped ensure the successful and timely completion of the film.
As the Video Editor…
I was responsible for cinematic camera setup and shot rendering within Unreal Engine, working across multiple environments including the office, train station, house, and forest scenes. Each camera was strategically placed and animated to capture the desired framing, movement, and pacing, contributing to the film’s overall narrative and visual tone. I ensured that all renders were completed at a high level of quality, optimizing lighting, resolution, and frame rate settings to meet cinematic standards and maintain consistency across scenes.
After rendering, I managed the full post-production pipeline using Adobe Premiere Pro. This included assembling and sequencing all rendered footage, refining transitions, and pacing the edit to effectively convey emotion and story. As the Unreal Engine renders did not include audio, I independently sourced, recorded, and edited Foley and ambient sound effects to enhance realism and atmosphere. Additionally, I recorded the voiceover for the main character, directed voice timing, and performed all sound mixing to ensure cohesive audio-visual synchronization.
Throughout the editing process, I maintained a strong focus on storytelling, ensuring that both the visuals and audio elements worked harmoniously to create an engaging and immersive film. I collaborated closely with the art and animation teams to make final adjustments based on their feedback, and iterated on the cut as needed to meet project goals and deadlines. My ability to manage both the technical and creative aspects of production played a key role in delivering a polished, professional-quality final product.